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Mermaid Figurehead with Sunken Galleon

Unreal Engine Screenshot

Unreal Engine Screenshot

Mermaid Figurehead with Sunken Galleon Turntable in Unreal. (4K also available on YouTube) https://youtu.be/cy83ZzXnxKE

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine shot as seen in environment

Unreal Engine shot as seen in environment

Unreal Engine shot as seen in environment

Unreal Engine shot as seen in environment

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

These pieces are inspired by the concept art of Grace Liu's Beneath the Wave challenge. I wanted to take her ideas for the undersea "Garden of Buried Hopes" scattered beneath the "House of Murky Vision" and envision how they could work in a stylized Action RPG that could function in both isometric and third person play modes.
https://www.artstation.com/contests/beneath-the-waves/challenges/32/submissions/23285?sorting=winners
These assets are the Mermaid Figurehead and the sunken portion of a galleon's stern. The assets were blocked out and sculpted in Zbrush. I did all of the re-topology for game ready assets in Modo. Substance Painter was used for all of the texturing. The textured asset renders were created in Unreal Engine.