These rock assets are inspired by the concept art of Grace Liu's Beneath the Wave challenge. I wanted to take her ideas for the undersea "Garden of Buried Hopes" scattered beneath the "House of Murky Vision" and envision how they could work in a stylized Action RPG that could function in both isometric and third person play modes.
https://www.artstation.com/contests/beneath-the-waves/challenges/32/submissions/23285?sorting=winners
The rock assets were blocked out and sculpted in Zbrush. All of the re-topology for game ready assets were created with Modo. Substance Painter was used for all of the texturing. The textured asset renders were created in Unreal Engine.