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Garden of Buried Hopes Sunken Prop Assets

Unreal Engine Screenshot

Unreal Engine Screenshot

Zbrush Render

Zbrush Render

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

Unreal Engine Screenshot

Unreal Engine Screenshot

Zbrush Render

Zbrush Render

Unreal Engine Screenshot

Unreal Engine Screenshot

Zbrush Render

Zbrush Render

Unreal Engine Screenshot

Unreal Engine Screenshot

Zbrush Render

Zbrush Render

Unreal Engine Screenshot

Unreal Engine Screenshot

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

Unreal Engine Screenshot

Unreal Engine Screenshot

Zbrush Render

Zbrush Render

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

These original prop designs are inspired by the concept art of Grace Liu's Beneath the Wave challenge. I wanted to take her ideas for the undersea "Garden of Buried Hopes" scattered beneath the "House of Murky Vision" and envision how they could work in a stylized Action RPG that could function in both isometric and third person play modes.
https://www.artstation.com/contests/beneath-the-waves/challenges/32/submissions/23285?sorting=winners
These assets are a set of props used to build out this environment project I wanted to build. The assets were blocked out and sculpted in Zbrush. All of the re-topology for game ready assets were created with Modo. Substance Painter was used for all of the texturing. The textured asset renders were created in Unreal Engine.