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The Sharkgate

Unreal Engine Screenshot

Unreal Engine Screenshot

The Sharkgate Turntable in Unreal. (4K also available on YouTube) https://youtu.be/IiSw1bOdrcs

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine Screenshot

Unreal Engine shot as seen in environment

Unreal Engine shot as seen in environment

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

Zbrush Render

This is an original prop design I created for the Garden of Buried Hopes environment project. The design was concepted and sculpted in Zbrush and retopology was finalized in Modo. All textures were made with Substance Painter and scenes are rendered in Unreal Engine 4.

These pieces are inspired by the concept art of Grace Liu's Beneath the Wave challenge. I wanted to take her ideas for the undersea "Garden of Buried Hopes" scattered beneath the "House of Murky Vision" and envision how they could work in a stylized Action RPG that could function in both isometric and third person play modes.
https://www.artstation.com/contests/beneath-the-waves/challenges/32/submissions/23285?sorting=winners