Reaper's Scythe in Engine Capture
Reaper's Scythe High Poly Sculpt Turntable
The Reaper's Scythe Artifact for Spellbreak. Responsible for high poly modeling, game ready optimized low poly model, texturing and hand painted accents as well as material and shader implementation in Unreal Engine. Thanks to team animator Ian Ferrari Roizenbruch and VFX artist Matias Mahler for helping to bring this epic item to the Hollowlands. Concept was provided by Proletariat and designed by Keos Masons
Matias:
https://www.artstation.com/mahler
Ian:
https://www.linkedin.com/in/ian-ferrari-roizenbruch-a9a4a2b2/
Original concept designed by the Keos Masons for Proletariat
https://www.artstation.com/keos-masons
https://keosmasons.com/#spellbreak