Website powered by

Ancestor's Blade - Spellbreak Artifact

Ancestor's Blade Textured Render

Ancestor's Blade Textured Render

Ancestor's Blade Game Capture

Ancestor's Blade High Poly Turntable

Ancestor's Blade In Engine Capture

Ancestor's Blade Zbrush Sculpt

Ancestor's Blade Zbrush Sculpt

Ancestor's Blade Zbrush Sculpt

Ancestor's Blade Zbrush Sculpt

The Masterless Warrior Ancestor's Blade Artifact for Spellbreak. I worked closely with concept artist Nico Araujo, animator Ian Ferrari Roizenbruch and VFX artist Matias Mahler from the very beginning of the conceptual phase to bring this epic reward to the Hollowlands.
Responsible for early concepting collaboration, high poly modeling, game ready model, texturing and material implementation in Unreal Engine.
Nico:
https://www.artstation.com/nicolasaraujo
Ian:
https://www.linkedin.com/in/ian-ferrari-roizenbruch-a9a4a2b2/
Matias:
https://www.artstation.com/mahler