Garden of Buried Hopes foliage animation in Unreal. (4K also available on YouTube) https://youtu.be/zx6IJC6mR64
These foliage prop assets were created for the Garden of the Buried Hopes environment project. Foliage cards and assets were sculpted in Zbrush and then baked down and textured with Substance Painter. Assets that required cards to be assembled for foliage variations were constructed in Modo.