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Stylized Sea Floor Bedrock Material

Stylized Sea Floor Bedrock Material

Stylized Sea Floor Bedrock Material

Stylized Sea Floor Bedrock Material with Moss for vertex blending

Stylized Sea Floor Bedrock Material with Moss for vertex blending

This PBR material was created for the Garden of the Buried Hopes environment project. A tiling sculpt from Zbrush was the basis for creating the Normal, Height, AO and Curvature maps in Substance Painter. The maps were then altered in Substance Designer to more elegantly tile. Custom smart materials were used to build the Base Color and Roughness maps and more quickly iterate on moss variations that would be needed for vertex blending in engine.